Platformer
Platformer2D and Platformer3D
Jumper
Jumper2D and Jumper3D
Thruster
Asteroids-style thrust and rotation
Top-down movement
Twin-stick and keyboard top-down locomotion
First person
WASD movement, mouse look, and viewmodels
Shooter 2D
Cooldown, aim, and projectile spawning
World boundary
Clamp movement at axis-aligned bounds
Ricochet
Reflect velocity from collisions and boundaries
Screen wrap and visibility
Toroidal bounds and camera frustum visibility
Cooldown
Named timers shared with UI
Destructible 3D
Voronoi fracture and fragment physics
Particle emitter
GPU burst effects attached to entities