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FadeOpacityOptions

@zylem/game-lib


@zylem/game-lib / actions / FadeOpacityOptions

Interface: FadeOpacityOptions

Defined in: packages/game-lib/src/lib/actions/interval-actions.ts:311

Properties​

duration​

duration: number

Defined in: packages/game-lib/src/lib/actions/interval-actions.ts:317

Duration in milliseconds


from?​

optional from?: number

Defined in: packages/game-lib/src/lib/actions/interval-actions.ts:313

Starting opacity (default: 1)


restoreOpaque?​

optional restoreOpaque?: boolean

Defined in: packages/game-lib/src/lib/actions/interval-actions.ts:321

When complete and to >= 1, restore transparent=false on affected materials


targets?​

optional targets?: Object3D<Object3DEventMap>[]

Defined in: packages/game-lib/src/lib/actions/interval-actions.ts:319

Optional Object3D roots to traverse; defaults to entity.group ?? entity.mesh


to?​

optional to?: number

Defined in: packages/game-lib/src/lib/actions/interval-actions.ts:315

Ending opacity (default: 0)