PcmSource
@zylem/game-lib / audio / PcmSource
Interface: PcmSource
Defined in: packages/game-lib/src/lib/audio/wav.ts:6
Minimal WAV (RIFF, 16-bit PCM) encoder for rendered audio. Works on any
AudioBuffer-shaped object so it can run without a Web Audio context.
Properties
length
length:
number
Defined in: packages/game-lib/src/lib/audio/wav.ts:9
numberOfChannels
numberOfChannels:
number
Defined in: packages/game-lib/src/lib/audio/wav.ts:7
sampleRate
sampleRate:
number
Defined in: packages/game-lib/src/lib/audio/wav.ts:8
Methods
getChannelData()
getChannelData(
channel):Float32Array
Defined in: packages/game-lib/src/lib/audio/wav.ts:10
Parameters
channel
number
Returns
Float32Array