Platformer3DBehavior
@zylem/game-lib / behavior / Platformer3DBehavior
Variable: Platformer3DBehavior
constPlatformer3DBehavior:BehaviorDescriptor<Platformer3DBehaviorOptions, \{getJumpCount: () =>number;getState: () =>Platformer3DState;isGrounded: () =>boolean;onPlatformCollision: (ctx) =>void; \},Platformer3DEntity>
Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/platformer-3d.d.ts:270
Platformer3DBehavior - typed descriptor for 3D platformer movement
Provides complete 3D platformer physics including:
- Walking and running
- Jumping with multi-jump support
- Gravity and falling
- Ground detection
Example
import { Platformer3DBehavior } from "@zylem/game-lib/behavior";
const player = await playgroundActor('player');
const platformer = player.use(Platformer3DBehavior, {
walkSpeed: 12,
runSpeed: 24,
jumpForce: 12,
maxJumps: 2, // Double jump!
});
// In update loop
player.onUpdate(({ inputs }) => {
player.$platformer.moveX = inputs.p1.axes.Horizontal.value;
player.$platformer.moveZ = inputs.p1.axes.Vertical.value;
player.$platformer.jump = inputs.p1.buttons.A.held > 0;
player.$platformer.run = inputs.p1.shoulders.LTrigger.held > 0;
const state = platformer.getState();
const grounded = platformer.isGrounded();
});