EntityFocusContext
@zylem/game-lib / debug / EntityFocusContext
Interface: EntityFocusContext
Defined in: packages/game-lib/src/lib/debug/entity-focus.ts:9
Context registered by the active stage so the editor can focus entities without importing stage internals.
Methods
ensureDebugReady()?
optionalensureDebugReady():void
Defined in: packages/game-lib/src/lib/debug/entity-focus.ts:15
Ensure debugMap / orbit wiring is ready (e.g. enable debug visuals).
Returns
void
frameObject()
frameObject(
object):void
Defined in: packages/game-lib/src/lib/debug/entity-focus.ts:13
Frame the debug camera on an Object3D (group/mesh).
Parameters
object
Object3D
Returns
void
resolveEntity()
resolveEntity(
uuid):GameEntity<any> |null
Defined in: packages/game-lib/src/lib/debug/entity-focus.ts:11
Resolve a live entity by UUID from the current stage.
Parameters
uuid
string
Returns
GameEntity<any> | null