SceneTransitionType
@zylem/game-lib / cinematics / SceneTransitionType
Type Alias: SceneTransitionType
SceneTransitionType =
Static<typeofSceneTransitionTypeSchema>
Defined in: packages/game-lib/src/lib/cinematics/cutscene-definition.ts:36
@zylem/game-lib/cinematics public API.
In-game cutscenes authored in Creator's Director mode: a timeline of
scenes, cameras (static, dolly, follow) placed as shots with keyframes and
blends, plus event and audio tracks. createCutscenePlayer drives a live
stage's camera through the camera pipeline and fires the gameplay hooks.