AudioItemSchema
@zylem/game-lib / cinematics / AudioItemSchema
Variable: AudioItemSchema
constAudioItemSchema:TObject<\{id:TString;kind:TUnion<[TLiteral<"song">,TLiteral<"sfx">]>;loop:TBoolean;ref:TString;time:TNumber;volume:TNumber; \}>
Defined in: packages/game-lib/src/lib/cinematics/cutscene-definition.ts:208
@zylem/game-lib/cinematics public API.
In-game cutscenes authored in Creator's Director mode: a timeline of
scenes, cameras (static, dolly, follow) placed as shots with keyframes and
blends, plus event and audio tracks. createCutscenePlayer drives a live
stage's camera through the camera pipeline and fires the gameplay hooks.