CutsceneEventSchema
@zylem/game-lib / cinematics / CutsceneEventSchema
Variable: CutsceneEventSchema
constCutsceneEventSchema:TUnion<[TObject<\{name:TString;payload:TRecord<TString,TUnion<[TString,TNumber,TBoolean]>>;type:TLiteral<"emit">; \}>,TObject<\{entity:TString;key:TString;type:TLiteral<"playAnimation">; \}>,TObject<\{loop:TBoolean;song:TString;type:TLiteral<"playSong">; \}>,TObject<\{song:TOptional<TString>;type:TLiteral<"stopSong">; \}>,TObject<\{name:TString;type:TLiteral<"setVariable">;value:TUnion<[TString,TNumber,TBoolean]>; \}>]>
Defined in: packages/game-lib/src/lib/cinematics/cutscene-definition.ts:152
@zylem/game-lib/cinematics public API.
In-game cutscenes authored in Creator's Director mode: a timeline of
scenes, cameras (static, dolly, follow) placed as shots with keyframes and
blends, plus event and audio tracks. createCutscenePlayer drives a live
stage's camera through the camera pipeline and fires the gameplay hooks.