CutsceneCameraSchema
@zylem/game-lib / cinematics / CutsceneCameraSchema
Variable: CutsceneCameraSchema
constCutsceneCameraSchema:TObject<\{damping:TNumber;dollyEasing:TUnion<[TLiteral<"linear">,TLiteral<"easeIn">,TLiteral<"easeOut">,TLiteral<"easeInOut">]>;dollyId:TOptional<TString>;fov:TNumber;id:TString;keyframes:TArray<TObject<\{easing:TUnion<[TLiteral<"linear">,TLiteral<"easeIn">,TLiteral<"easeOut">,TLiteral<"easeInOut">]>;fov:TOptional<TNumber>;id:TString;lookAt:TOptional<TObject<\{x:TNumber;y:TNumber;z:TNumber; \}>>;position:TOptional<TObject<\{x:TNumber;y:TNumber;z:TNumber; \}>>;time:TNumber; \}>>;kind:TUnion<[TLiteral<"static">,TLiteral<"dolly">,TLiteral<"follow">]>;name:TString;offset:TOptional<TObject<\{x:TNumber;y:TNumber;z:TNumber; \}>>;pose:TObject<\{lookAt:TObject<\{x:TNumber;y:TNumber;z:TNumber; \}>;position:TObject<\{x:TNumber;y:TNumber;z:TNumber; \}>; \}>;target:TOptional<TString>; \}>
Defined in: packages/game-lib/src/lib/cinematics/cutscene-definition.ts:90
@zylem/game-lib/cinematics public API.
In-game cutscenes authored in Creator's Director mode: a timeline of
scenes, cameras (static, dolly, follow) placed as shots with keyframes and
blends, plus event and audio tracks. createCutscenePlayer drives a live
stage's camera through the camera pipeline and fires the gameplay hooks.