CutsceneSceneSchema
@zylem/game-lib / cinematics / CutsceneSceneSchema
Variable: CutsceneSceneSchema
constCutsceneSceneSchema:TObject<\{end:TNumber;id:TString;name:TString;start:TNumber;transitionIn:TObject<\{duration:TNumber;easing:TUnion<[TLiteral<"linear">,TLiteral<"easeIn">,TLiteral<"easeOut">,TLiteral<"easeInOut">]>;type:TUnion<[TLiteral<"cut">,TLiteral<"fade">,TLiteral<"wipe">,TLiteral<"radial">,TLiteral<"noise">,TLiteral<"cells">]>; \}>; \}>
Defined in: packages/game-lib/src/lib/cinematics/cutscene-definition.ts:49
@zylem/game-lib/cinematics public API.
In-game cutscenes authored in Creator's Director mode: a timeline of
scenes, cameras (static, dolly, follow) placed as shots with keyframes and
blends, plus event and audio tracks. createCutscenePlayer drives a live
stage's camera through the camera pipeline and fires the gameplay hooks.