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CameraShotSchema

@zylem/game-lib


@zylem/game-lib / cinematics / CameraShotSchema

Variable: CameraShotSchema

const CameraShotSchema: TObject<\{ blend: TObject<\{ duration: TNumber; easing: TUnion<[TLiteral<"linear">, TLiteral<"easeIn">, TLiteral<"easeOut">, TLiteral<"easeInOut">]>; \}>; cameraId: TString; end: TNumber; id: TString; start: TNumber; \}>

Defined in: packages/game-lib/src/lib/cinematics/cutscene-definition.ts:138

@zylem/game-lib/cinematics public API.

In-game cutscenes authored in Creator's Director mode: a timeline of scenes, cameras (static, dolly, follow) placed as shots with keyframes and blends, plus event and audio tracks. createCutscenePlayer drives a live stage's camera through the camera pipeline and fires the gameplay hooks.