CameraKeyframeSchema
@zylem/game-lib / cinematics / CameraKeyframeSchema
Variable: CameraKeyframeSchema
constCameraKeyframeSchema:TObject<\{easing:TUnion<[TLiteral<"linear">,TLiteral<"easeIn">,TLiteral<"easeOut">,TLiteral<"easeInOut">]>;fov:TOptional<TNumber>;id:TString;lookAt:TOptional<TObject<\{x:TNumber;y:TNumber;z:TNumber; \}>>;position:TOptional<TObject<\{x:TNumber;y:TNumber;z:TNumber; \}>>;time:TNumber; \}>
Defined in: packages/game-lib/src/lib/cinematics/cutscene-definition.ts:69
@zylem/game-lib/cinematics public API.
In-game cutscenes authored in Creator's Director mode: a timeline of
scenes, cameras (static, dolly, follow) placed as shots with keyframes and
blends, plus event and audio tracks. createCutscenePlayer drives a live
stage's camera through the camera pipeline and fires the gameplay hooks.