DirectionalLightOptions
@zylem/game-lib / entity / DirectionalLightOptions
Interface: DirectionalLightOptions
Defined in: packages/game-lib/src/lib/entities/light.ts:69
Extends
BaseLightOptions
Properties
castShadow?
optionalcastShadow?:boolean
Defined in: packages/game-lib/src/lib/entities/light.ts:74
Enable shadow casting. Default false.
color?
optionalcolor?:ColorRepresentation
Defined in: packages/game-lib/src/lib/entities/light.ts:50
Light colour. Default #ffffff.
Inherited from
BaseLightOptions.color
intensity?
optionalintensity?:number
Defined in: packages/game-lib/src/lib/entities/light.ts:52
Scalar intensity multiplier. Default 1.
Inherited from
BaseLightOptions.intensity
name?
optionalname?:string
Defined in: packages/game-lib/src/lib/entities/light.ts:48
Inherited from
BaseLightOptions.name
position?
optionalposition?:Vec3
Defined in: packages/game-lib/src/lib/entities/light.ts:54
World-space position. Default \{0,0,0\}. Not meaningful for ambient.
Inherited from
BaseLightOptions.position
shadow?
optionalshadow?:LightShadowOptions
Defined in: packages/game-lib/src/lib/entities/light.ts:76
Shadow camera / map tuning.
target?
optionaltarget?:Vec3
Defined in: packages/game-lib/src/lib/entities/light.ts:72
World-space point the light aims at. Default origin.
type
type:
"directional"
Defined in: packages/game-lib/src/lib/entities/light.ts:70