HemisphereLightOptions
@zylem/game-lib / entity / HemisphereLightOptions
Interface: HemisphereLightOptions
Defined in: packages/game-lib/src/lib/entities/light.ts:61
Extends
BaseLightOptions
Properties
color?
optionalcolor?:ColorRepresentation
Defined in: packages/game-lib/src/lib/entities/light.ts:50
Light colour. Default #ffffff.
Inherited from
BaseLightOptions.color
groundColor?
optionalgroundColor?:ColorRepresentation
Defined in: packages/game-lib/src/lib/entities/light.ts:66
Ground colour. Default #000000.
intensity?
optionalintensity?:number
Defined in: packages/game-lib/src/lib/entities/light.ts:52
Scalar intensity multiplier. Default 1.
Inherited from
BaseLightOptions.intensity
name?
optionalname?:string
Defined in: packages/game-lib/src/lib/entities/light.ts:48
Inherited from
BaseLightOptions.name
position?
optionalposition?:Vec3
Defined in: packages/game-lib/src/lib/entities/light.ts:54
World-space position. Default \{0,0,0\}. Not meaningful for ambient.
Inherited from
BaseLightOptions.position
skyColor?
optionalskyColor?:ColorRepresentation
Defined in: packages/game-lib/src/lib/entities/light.ts:64
Sky colour. Falls back to color if omitted, else #ffffff.
type
type:
"hemisphere"
Defined in: packages/game-lib/src/lib/entities/light.ts:62