CutsceneStatusPayload
@zylem/game-lib / bridge / CutsceneStatusPayload
Interface: CutsceneStatusPayload
Defined in: packages/bridge/src/protocol.ts:328
Playback status the game publishes while a cutscene is loaded.
Properties
cutsceneId
cutsceneId:
string|null
Defined in: packages/bridge/src/protocol.ts:330
null when nothing is loaded.
sceneId
sceneId:
string|null
Defined in: packages/bridge/src/protocol.ts:334
shotId
shotId:
string|null
Defined in: packages/bridge/src/protocol.ts:335
state
state:
CutscenePlaybackState
Defined in: packages/bridge/src/protocol.ts:331
time
time:
number
Defined in: packages/bridge/src/protocol.ts:333
Seconds.