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CutsceneViewPayload

@zylem/game-lib


@zylem/game-lib / bridge / CutsceneViewPayload

Interface: CutsceneViewPayload

Defined in: packages/bridge/src/protocol.ts:343

The live camera's projection while a cutscene is previewed, so an editor can draw world-space guides (dolly paths, handles) over the game and map pointer positions back into the world. Published whenever it changes.

Properties​

inverseViewProjection​

inverseViewProjection: number[]

Defined in: packages/bridge/src/protocol.ts:347

Its inverse, clip → world, for unprojecting pointer positions.


viewport​

viewport: object

Defined in: packages/bridge/src/protocol.ts:349

The render surface's box in the game document's CSS pixels.

height​

height: number

width​

width: number

x​

x: number

y​

y: number


viewProjection​

viewProjection: number[]

Defined in: packages/bridge/src/protocol.ts:345

Column-major world → clip matrix (projection × view), 16 numbers.