CutsceneViewPayload
@zylem/game-lib / bridge / CutsceneViewPayload
Interface: CutsceneViewPayload
Defined in: packages/bridge/src/protocol.ts:343
The live camera's projection while a cutscene is previewed, so an editor can draw world-space guides (dolly paths, handles) over the game and map pointer positions back into the world. Published whenever it changes.
Properties
inverseViewProjection
inverseViewProjection:
number[]
Defined in: packages/bridge/src/protocol.ts:347
Its inverse, clip → world, for unprojecting pointer positions.
viewport
viewport:
object
Defined in: packages/bridge/src/protocol.ts:349
The render surface's box in the game document's CSS pixels.
height
height:
number
width
width:
number
x
x:
number
y
y:
number
viewProjection
viewProjection:
number[]
Defined in: packages/bridge/src/protocol.ts:345
Column-major world → clip matrix (projection × view), 16 numbers.