setCutsceneTransitionShaders
@zylem/game-lib / cinematics / setCutsceneTransitionShaders
Function: setCutsceneTransitionShaders()
setCutsceneTransitionShaders(
resolver):void
Defined in: packages/game-lib/src/lib/cinematics/stage-host.ts:38
Registers the blend shaders every stage-bound cutscene uses for its scene transitions, typically once at startup:
import { createStageTransition } from '@zylem/shaders';
setCutsceneTransitionShaders((type) => createStageTransition({ pattern: type }).shader);
Without this, every non-cut transition is a plain crossfade.
Parameters
resolver
((type) => ZylemTransitionShader | undefined) | null
Returns
void