shotAt
@zylem/game-lib / cinematics / shotAt
Function: shotAt()
shotAt(
shots,time): \{blend: \{duration:number;easing:"linear"|"easeInOut"|"easeIn"|"easeOut"; \};cameraId:string;end:number;id:string;start:number; \} |undefined
Defined in: packages/game-lib/src/lib/cinematics/cutscene-math.ts:63
The shot covering time on one track, if any (last one wins on overlaps).
Parameters
shots
readonly object[]
time
number
Returns
\{ blend: \{ duration: number; easing: "linear" | "easeInOut" | "easeIn" | "easeOut"; \}; cameraId: string; end: number; id: string; start: number; \} | undefined