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Jumper3DFSM

@zylem/game-lib


@zylem/game-lib / behavior / Jumper3DFSM

Class: Jumper3DFSM

Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/jumper-3d.d.ts:34

Behaviors Module Index

Behaviors now live in the standalone, tree-shakable @zylem/behaviors package (built on @zylem/behaviors/core). This barrel re-exports that public surface so existing @zylem/game-lib/behavior consumers keep working.

IMPORTANT: do NOT use export * from '@zylem/behaviors' here. Because @zylem/behaviors is external in game-lib's tsup build, esbuild compiles a star re-export of an external into a runtime __reExport helper with no static export names. Downstream bundlers (e.g. the examples/arena Vite builds) then cannot statically resolve named value imports such as FractureOptions and fail with "X is not exported by game-lib/dist/behavior.js". Explicit named re-exports below are preserved statically and keep a single runtime copy of @zylem/behaviors (no bundling/duplication).

The lists mirror the full public API of @zylem/behaviors (values from its built dist/index.js export block; types are the remaining dist/index.d.ts exports). When behaviors are added/removed in @zylem/behaviors, update these lists to match.

Constructors​

Constructor​

new Jumper3DFSM(ctx): Jumper3DFSM

Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/jumper-3d.d.ts:37

Parameters​

ctx​

Jumper3DFSMContext

Returns​

Jumper3DFSM

Properties​

machine​

machine: SyncStateMachine<Jumper3DState, Jumper3DEvent, never>

Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/jumper-3d.d.ts:36

Methods​

applyTickEvent()​

applyTickEvent(tickEvent, isGrounded): void

Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/jumper-3d.d.ts:50

Translate a tick event into an FSM dispatch. Also handles the implicit Grounded→Falling transition when the entity is no longer grounded but no explicit event was emitted (e.g. walked off a ledge without jumping).

Parameters​

tickEvent​

string

isGrounded​

boolean

Returns​

void


dispatch()​

dispatch(event): void

Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/jumper-3d.d.ts:39

Parameters​

event​

Jumper3DEvent

Returns​

void


getJumpsUsed()​

getJumpsUsed(): number

Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/jumper-3d.d.ts:43

Returns​

number


getState()​

getState(): Jumper3DState

Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/jumper-3d.d.ts:38

Returns​

Jumper3DState


isFalling()​

isFalling(): boolean

Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/jumper-3d.d.ts:41

Returns​

boolean


isGrounded()​

isGrounded(): boolean

Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/jumper-3d.d.ts:42

Returns​

boolean


isJumping()​

isJumping(): boolean

Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/jumper-3d.d.ts:40

Returns​

boolean