FirstPersonFSM
@zylem/game-lib / behavior / FirstPersonFSM
Class: FirstPersonFSM
Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/first-person.d.ts:46
First Person Controller FSM
Constructors
Constructor
new FirstPersonFSM(
ctx):FirstPersonFSM
Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/first-person.d.ts:49
Parameters
ctx
Returns
FirstPersonFSM
Properties
machine
machine:
SyncStateMachine<FirstPersonState,FirstPersonEvent,never>
Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/first-person.d.ts:48
Methods
dispatch()
dispatch(
event):void
Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/first-person.d.ts:53
Dispatch an event to the FSM
Parameters
event
Returns
void
getPitch()
getPitch():
number
Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/first-person.d.ts:57
Get the current pitch from context
Returns
number
getState()
getState():
FirstPersonState
Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/first-person.d.ts:51
Get the current state
Returns
getYaw()
getYaw():
number
Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/first-person.d.ts:55
Get the current yaw from context
Returns
number
update()
update(
input,state):void
Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/first-person.d.ts:61
Update FSM based on current input and state.
Parameters
input
state
Returns
void