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Platformer2DFSM

@zylem/game-lib


@zylem/game-lib / behavior / Platformer2DFSM

Class: Platformer2DFSM

Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/platformer-2d.d.ts:142

Behaviors Module Index

Behaviors now live in the standalone, tree-shakable @zylem/behaviors package (built on @zylem/behaviors/core). This barrel re-exports that public surface so existing @zylem/game-lib/behavior consumers keep working.

IMPORTANT: do NOT use export * from '@zylem/behaviors' here. Because @zylem/behaviors is external in game-lib's tsup build, esbuild compiles a star re-export of an external into a runtime __reExport helper with no static export names. Downstream bundlers (e.g. the examples/arena Vite builds) then cannot statically resolve named value imports such as FractureOptions and fail with "X is not exported by game-lib/dist/behavior.js". Explicit named re-exports below are preserved statically and keep a single runtime copy of @zylem/behaviors (no bundling/duplication).

The lists mirror the full public API of @zylem/behaviors (values from its built dist/index.js export block; types are the remaining dist/index.d.ts exports). When behaviors are added/removed in @zylem/behaviors, update these lists to match.

Constructors​

Constructor​

new Platformer2DFSM(ctx): Platformer2DFSM

Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/platformer-2d.d.ts:145

Parameters​

ctx​

Platformer2DContext

Returns​

Platformer2DFSM

Properties​

machine​

machine: SyncStateMachine<Platformer2DState, Platformer2DEvent, never>

Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/platformer-2d.d.ts:144

Methods​

dispatch()​

dispatch(event): void

Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/platformer-2d.d.ts:147

Parameters​

event​

Platformer2DEvent

Returns​

void


getJumpCount()​

getJumpCount(): number

Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/platformer-2d.d.ts:149

Returns​

number


getState()​

getState(): Platformer2DState

Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/platformer-2d.d.ts:146

Returns​

Platformer2DState


isGrounded()​

isGrounded(): boolean

Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/platformer-2d.d.ts:148

Returns​

boolean


update()​

update(input, state): void

Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/platformer-2d.d.ts:153

Update FSM based on current component state.

Parameters​

input​

Platformer2DInputComponent

state​

Platformer2DStateComponent

Returns​

void