fireShooter2DIfRequested
@zylem/game-lib / behavior / fireShooter2DIfRequested
Function: fireShooter2DIfRequested()
fireShooter2DIfRequested(
entity,shooter,stage,input,aim?):boolean
Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/shooter-fire-DGripl0z.d.ts:53
Fire the entity's Shooter2D behavior when the input requests it.
Resolves the 2D aim (explicit aim axes, falling back to the entity's
current facing) and fires toward a point one unit along the aim direction.
Pass a pre-resolved aim to avoid recomputing when the coordinator already
resolved it for rotation.
Parameters
entity
shooter
stage
input
aim?
Returns
boolean
true when a fire attempt was issued