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Shooter2DHandle

@zylem/game-lib


@zylem/game-lib / behavior / Shooter2DHandle

Interface: Shooter2DHandle

Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/shooter-2d.d.ts:73

Methods​

fire()​

fire(args): Promise<Shooter2DProjectileEntity | null>

Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/shooter-2d.d.ts:75

Parameters​

args​

Shooter2DFireArgs

Returns​

Promise<Shooter2DProjectileEntity | null>


isReady()​

isReady(source): boolean

Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/shooter-2d.d.ts:74

Parameters​

source​

Shooter2DSourceEntity

Returns​

boolean