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JumpInput3D

@zylem/game-lib


@zylem/game-lib / behavior / JumpInput3D

Interface: JumpInput3D

Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/components--hjBMTnz.d.ts:66

Properties​

fastFall?​

optional fastFall?: boolean

Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/components--hjBMTnz.d.ts:76

Hold to drop faster (e.g. crouch / down input)


jumpHeld​

jumpHeld: boolean

Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/components--hjBMTnz.d.ts:70

True while the jump button is held down


jumpPressed​

jumpPressed: boolean

Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/components--hjBMTnz.d.ts:68

True on the frame the jump button is first pressed (rising edge)


jumpReleased​

jumpReleased: boolean

Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/components--hjBMTnz.d.ts:72

True on the frame the jump button is released (falling edge)


moveDirWorld?​

optional moveDirWorld?: Vec3Like

Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/components--hjBMTnz.d.ts:74

Desired planar direction in world space (camera-relative), optional