JumpInput3D
@zylem/game-lib / behavior / JumpInput3D
Interface: JumpInput3D
Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/components--hjBMTnz.d.ts:66
Properties
fastFall?
optionalfastFall?:boolean
Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/components--hjBMTnz.d.ts:76
Hold to drop faster (e.g. crouch / down input)
jumpHeld
jumpHeld:
boolean
Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/components--hjBMTnz.d.ts:70
True while the jump button is held down
jumpPressed
jumpPressed:
boolean
Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/components--hjBMTnz.d.ts:68
True on the frame the jump button is first pressed (rising edge)
jumpReleased
jumpReleased:
boolean
Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/components--hjBMTnz.d.ts:72
True on the frame the jump button is released (falling edge)
moveDirWorld?
optionalmoveDirWorld?:Vec3Like
Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/components--hjBMTnz.d.ts:74
Desired planar direction in world space (camera-relative), optional