JumpState3D
@zylem/game-lib / behavior / JumpState3D
Interface: JumpState3D
Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/components--hjBMTnz.d.ts:102
Properties
bufferedJumpMs
bufferedJumpMs:
number
Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/components--hjBMTnz.d.ts:108
Remaining ms in the jump-buffer window (counts down)
coyoteMs
coyoteMs:
number
Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/components--hjBMTnz.d.ts:110
Remaining ms in the coyote-time window (counts down)
isJumping
isJumping:
boolean
Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/components--hjBMTnz.d.ts:112
True while the entity is in a jump arc (ascending phase)
jumpCutApplied
jumpCutApplied:
boolean
Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/components--hjBMTnz.d.ts:116
Whether the variable-jump cut has already been applied this jump
jumpHoldMs
jumpHoldMs:
number
Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/components--hjBMTnz.d.ts:114
Elapsed ms since jump button was first held (for variable jump)
jumpsUsed
jumpsUsed:
number
Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/components--hjBMTnz.d.ts:104
Number of jumps consumed since last reset
lastJumpTimeMs
lastJumpTimeMs:
number
Defined in: node_modules/.pnpm/@zylem+behaviors@0.8.9_@types+react@19.3.0_react@19.3.0_three@0.185.1/node_modules/@zylem/behaviors/dist/components--hjBMTnz.d.ts:106
Timestamp (ms) of the most recent jump execution