useMouseLook
@zylem/game-lib / input / useMouseLook
Function: useMouseLook()
useMouseLook(
player,options?):GameInputConfig
Defined in: packages/game-lib/src/lib/input/input-presets.ts:119
Enables mouse-look with pointer lock for the given player. Mouse movement maps to SecondaryHorizontal/SecondaryVertical axes; left click maps to LTrigger, right click to RTrigger.
Parameters
player
"p1" | "p3" | "p4" | "p2" | "p6" | "p5" | "p7" | "p8"
options?
sensitivity?
number
Returns
Example
stage.setInputConfiguration(useMouseLook('p1'));