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useMouseLook

@zylem/game-lib


@zylem/game-lib / input / useMouseLook

Function: useMouseLook()

useMouseLook(player, options?): GameInputConfig

Defined in: packages/game-lib/src/lib/input/input-presets.ts:119

Enables mouse-look with pointer lock for the given player. Mouse movement maps to SecondaryHorizontal/SecondaryVertical axes; left click maps to LTrigger, right click to RTrigger.

Parameters​

player​

"p1" | "p3" | "p4" | "p2" | "p6" | "p5" | "p7" | "p8"

options?​

sensitivity?​

number

Returns​

GameInputConfig

Example​

stage.setInputConfiguration(useMouseLook('p1'));