registerDebugEntityResolver
@zylem/game-lib / debug / registerDebugEntityResolver
Function: registerDebugEntityResolver()
registerDebugEntityResolver(
resolver): () =>void
Defined in: packages/game-lib/src/lib/debug/debug-state.ts:100
Register the active stage's entity resolver so getSelectedEntity /
getHoveredEntity can hand back live entities without the reactive store
ever holding one.
Parameters
resolver
Returns
An unregister function.
() => void