setSelectedEntityIds
@zylem/game-lib / debug / setSelectedEntityIds
Function: setSelectedEntityIds()
setSelectedEntityIds(
uuids):void
Defined in: packages/game-lib/src/lib/debug/debug-state.ts:210
Replace the selection. selectedEntityId follows the first entry so the
single-select consumers (debug cursor, orbit focus target, bridge mirror)
keep working unchanged.
Parameters
uuids
string[]
Returns
void