snapScale
@zylem/game-lib / debug / snapScale
Function: snapScale()
snapScale(
value,increment):Vec3
Defined in: packages/game-lib/src/lib/core/transform-math.ts:68
Snap a scale, clamped away from zero.
A snapped-to-zero axis would collapse the collider into a degenerate shape that the physics runtime cannot solve, so the smallest representable scale is one increment.
Parameters
value
increment
number